![]() Of course, the sheer scale and scope of Unity's vision had a tremendous impact on the quality of the console versions - put simply, they couldn't cope. ![]() There's no doubt that it's an accomplished title, but stacked up against last year's Unity running fully maxed on PC, there's a sense that it feels like a backward step from a technological perspective. Is the new generation of console hardware holding back creators from fully realising their visions for next generation visuals? It's a question we've been pondering recently with the release of Assassin's Creed Syndicate.
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